Infantry
The infantry is a basic ground unit in the game, known for its versatility and low cost. With a health of 90 points and a speed of 0.41 units per second, it is a fast-moving unit that can capture control points and engage enemy units. Its main armament deals 5.0 points of damage per second to ground targets at a range of 1.0 units, and can attack low-altitude air units for 2.0 points of damage per second at a range of 1.5 units. To produce an infantry unit, it requires an investment of 18 units of capital and a continuous maintenance of 1.3 units of capital per minute. These characteristics make the infantry a cost-effective choice for early-game expansion and scouting in Line War.
Statistics
| Entity | Category | Health | Speed | Visibility | Turning | Acceleration | Range | Production cost | Production capacity | Construction time | Capital upkeep | Energy upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infantry | Land | 90 | 0.41 | 30 | - | - | - | 18 | - | - | 1.3 | 0.0 |
| Entity | Cargo space | Cargo size | Surface damage per second | Territory conquest per second | Surface damage efficiency | Air damage per second | Air damage efficiency | Conquer efficiency | Health ratio | Upkeep ratio | Energy ratio | Construction rate | Production efficiency | Stress factor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infantry | - | 1 | 2.9 | 2.5 | 15.8 | 3.0 | 17 | 13.9 | 500% | 7% | - | - | - | 3.2 |
Weapons
| Unit | Weapon | Target | Damage | Range | Range type | Cooldown | Quantity | Speed | Firing arc | Required tech | Total weapon damage | Total roundtrip damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infantry | Rifle | [Land | Train] | 3.8 | 1.5 | Short | 1 | - | - | - | None | - | - |
| Infantry | Rifle | Territory | 2.5 | 1.5 | Short | 1 | - | - | - | None | - | - |
| Infantry | Rifle | Surface | 2.9 | 1.5 | Short | 1 | - | - | - | None | - | - |
| Infantry | Rifle | LowAltitudeFlyers | 3.0 | 1.7 | Short | 1 | - | - | - | None | - | - |