Bomber
The bomber is an air unit in Line War, known for its ability to deliver devastating airstrikes on ground targets. With a health of 145 points and a speed of 2.35 units per second, it is a slow-moving unit that can deal massive damage to enemy units. Its main armament deals 8.0 points of damage per second to ground targets at a range of 2.0 units, and can attack low-altitude air units for 3.0 points of damage per second at a range of 2.5 units. To produce a bomber, it requires an investment of 50 units of capital, a construction time of 70 seconds, and a continuous maintenance of 3.0 units of capital per minute, as well as an energy consumption of 3.5 units per minute. These characteristics make the bomber a strategic asset for precision strikes and area denial in Line War.
Statistics
| Entity | Category | Health | Speed | Visibility | Turning | Acceleration | Range | Production cost | Production capacity | Construction time | Capital upkeep | Energy upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bomber | Air | 145 | 2.35 | 30 | 45 | 0.6 | 75 | 75 | - | - | 5.3 | 6.8 |
| Entity | Cargo space | Cargo size | Surface damage per second | Territory conquest per second | Surface damage efficiency | Air damage per second | Air damage efficiency | Conquer efficiency | Health ratio | Upkeep ratio | Energy ratio | Construction rate | Production efficiency | Stress factor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bomber | - | - | - | - | - | - | - | - | 193% | 7% | 9.07% | - | - | - |
Weapons
| Unit | Weapon | Target | Damage | Range | Range type | Cooldown | Quantity | Speed | Firing arc | Required tech | Total weapon damage | Total roundtrip damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bomber | Bomb | [Surface | Train | RailroadSegment] | 19.0 | 4.0 | Short | 1 | 12 | 4 | 30 | None | 228 | 228 |